AI Insights · Timothy · September 2021
Top 5 Otome Games on iOS in South America Q3 2021
Discover the performance trends of the top 5 Otome games on iOS in South America during Q3 2021, including insights on downloads, revenue, and active users.
During the third quarter of 2021, the top Otome games on iOS in South America exhibited varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how these popular titles fared, based on data from Sensor Tower.
My Candy Love - Otome game from Beemoov saw fluctuations in its weekly revenue, peaking at approximately $2K in early July before gradually declining to around $560 by the end of September. Downloads for the game started strong at about 1.5K at the beginning of the quarter but decreased to roughly 650 by the end. The game’s active user base also showed a downward trend, dropping from 6.4K to 3.1K over the same period.
Obey Me! - Anime Otome Sim - by NTT Solmare experienced modest weekly revenue, with figures oscillating between $290 and $570 throughout the quarter. Downloads were relatively low, starting at 214 and ending at 136. The weekly active users saw minor variations, maintaining a range between 1.1K and 1.3K.
Otomania from Genius Inc. had consistent weekly revenue, generally hovering around $500, with a slight dip to $234 in early August and a peak of $476 at the end of September. The game’s downloads varied, starting at 114 and peaking at 494 in early August. Active users showed a steady trend, ranging from 149 to 430 during the quarter.
Tears of Themis by COGNOSPHERE PTE. LTD. launched in late July and quickly gained traction. Weekly revenue started at $573 and showed some fluctuation, reaching $845 in the first week of August and stabilizing around $573 by the end of September. Downloads saw a significant surge at launch, with 4.6K, peaking at 5.3K in early August before tapering to 316 by the end of the quarter. Active users followed a similar pattern, starting at 2.4K and peaking at 4.2K before settling at around 1.4K.
Flipped in Love by Obsidian Games had minimal activity in terms of downloads, often recording no new downloads for several weeks. Weekly revenue for the game showed sporadic spikes, peaking at $488 in early August and ending the quarter at $330.
For more detailed insights and data on Otome games and other categories, visit Sensor Tower.